All Cardlike Jokers

The Cardlike encyclopedia currently lists 166 Joker entries; 166 have confirmed names, full effects, and per-card rarities.

How Jokers shape a build

Jokers are the core components of a Cardlike build. They can add Chips or Mult directly, build trigger chains around ranks, suits, poker hands, and card Upgrades, or turn economy, copying, and retriggers into long-term scaling. A stable build is rarely a pile of high-rarity Jokers; its limited slots need to cover base scoring, multiplication, resources, and utility together.

When using this encyclopedia, filter by function first to see whether a Joker fills the build’s current gap, then check whether its trigger matches the deck, and only then consider rarity. Mult Jokers focus on direct or scaling score, Economy Jokers fund future shops, while Trigger and Conditional Jokers depend more heavily on how the deck is played. Rarity describes the pool tier, not universal power in every build.

Read the Joker build fundamentals →
Function
Rarity
Name Function / Rarity Effect
16 Bit Joker
Trigger Rare
×3 Mult if you have 16 or more Upgraded cards in your deck
SIX SEVEN
Mult Rare
6's and 7's have a 67% chance to give ×2 Mult
9 Lives
Economy Uncommon
Earn $1 for every 9 in your deck at end of round
Air Hockey
Conditional Common
Adds +20 Mult. -4 Mult per round played.
Cryptic Eye
Conditional Rare
Each card that is a selected suit gives ×1.5 Mult when scored, suit changes at end of round
Arcade Machine
Trigger Rare
If score catches fire, create a random Admin Card (must have room)
Hacker
Trigger Uncommon
25% chance that the hand type you play is upgraded by 1 level
Balasko
Trigger Legendary
Creates an Inverted copy of 1 random card in your consumables at the end of the Shop round
Le Banana
Mult Uncommon
Gains ×0.1 Mult for each fruit card used
Bandit
Conditional Uncommon
When the round starts, you gain 3 Hands, but you also lose all discards
The Bear
Conditional Uncommon
Adds +2 Chips for each +$1 you have
Big Brain
Conditional Uncommon
Each played card in hand gains +5 Chips permanently
Blank Joker
Trigger Rare
After 2 rounds, this card can be sold to copy a random Joker in your inventory (Removes Inverted from copied Joker)
Building Blox
Conditional Uncommon
Gets +3 Chips per discarded selected card, suit changes every round
Bloxy Cola
Trigger Uncommon
Sell this card to create a free Donut Pin
Odd Joker
Mult Common
Cards in played hand with an odd value get +31 Chips
Friendly Face
Mult Common
Face cards in played hand give +30 Chips on score
Bomb
Trigger Uncommon
Gains ×1 Mult each round, but has a 0% chance to destroy all Jokers and Consumables. Chance increases by 5% each round
Boss Battle
Trigger Rare
Gets ×0.5 Mult for each card sold, resets when Boss Round is defeated
Bridge
Trigger Uncommon
Hands that contain straights may have 1 card gaps Example: 2-3-5-6-8
Broken Record
Conditional Uncommon
×3 Mult if the played hand was played multiple times this round
Corporate Card
Conditional Common
Face cards in played hand have a 50% chance to give $3 when scored
Pack Joker
Trigger Common
50% chance to create a Game Card when any Card Pack is opened
Caveman
Conditional Uncommon
Adds ×2 Mult if played hand has a Club card and a scoring card of any other suit
Chaos
Conditional Uncommon
When starting a non-boss round, gain ×0.5 Mult and delete a random joker
Cheeky Joker
Conditional Common
Pair gives +50 Chips when scored
Deck Joker
Conditional Uncommon
Gains ×0.25 Mult for each card added to your deck
Claw Machine
Trigger Uncommon
Adds +2 hand size, but you lose 1 hand
Carbon Copy
Conditional Rare
If the first hand of the round is a single card, it will be cloned and added to your drawn cards
Spade Club
Conditional Uncommon
Gives ×3 Mult if all cards in played hand are Spades or Clubs
Double Joker
Conditional Common
Two Pair gives +10 Mult when scored
Conveyor Belt
Conditional Common
You get +$4 if the played hand matches the selected Poker hand; the hand type changes every round
Copycat
Trigger Rare
Copies the ability of the Joker to the right
Couleur
Conditional Rare
×2 Mult if hand contains a Flush
Lift Off
Trigger Uncommon
Replay all cards played for the next 10 hands
Hearts n' Diamonds
Conditional Uncommon
Gives ×3 Mult if all cards in played hand are Hearts or Diamonds
Crumpled Joker
Trigger Uncommon
Adds +3 discards, but -1 hand size
Mystic Orb
Trigger Uncommon
When round starts, add a random card with a random stamp to your hand
Crystal Club
Conditional Uncommon
Cards with Club suit give +7 Mult when scored
Crystal Diamond
Conditional Uncommon
Cards with Diamond suit earn +$1 when scored
Crystal Heart
Conditional Uncommon
50% chance for played cards with Heart suit to give ×1.5 Mult when scored
Crystal Spade
Conditional Uncommon
Cards with Spade suit give +50 Chips when scored
Curse of the Mask
Conditional Uncommon
A random card in your deck gives ×2 Mult when scored. The selected card changes every round
Cutesy Joker
Conditional Common
Three Of A Kind gives +100 Chips when scored
Deirdre
Trigger Legendary
Gains ×1 Mult when a face card is destroyed
Sunset
Trigger Uncommon
Replays all cards in final hand of round
DETERMINATION
Trigger Uncommon
Saves you from losing once
Deux
Conditional Rare
×2 Mult if hand contains a Pair
Sharp Dressed Man
Conditional Uncommon
Adds ×3 Mult if hand contains all suit types
Dominator
Trigger Rare
+250 Chips, but -2 hand size
Double Happiness
Conditional Common
Each played 8 gives +5 Mult
Dunce
Conditional Uncommon
+$8 if your hand triggers the Boss ability
Joyful Joker
Trigger Uncommon
All cards are face cards!
The Empress
Conditional Common
Queens held in hand gives +13 Mult
ERROR:410
Conditional Common
Each 10 or 4 gives +10 Chips and +4 Mult
Extinguisher
Economy Uncommon
Selling this card disables the current Boss.
Modern Art
Conditional Common
+3 Mult for each Joker you have
Withering Joker
Conditional Common
Starts with +100 Chips, loses -5 Points per hand
Flat Joker
Economy Common
You get +$5 if 3+ face cards are discarded at once
Double Flushed
Trigger Uncommon
Cards held in hand with effects are replayed
Shiny Joker
Conditional Rare
Uncommon Jokers in your inventory give ×1.5 Mult each
Fortunate Joker
Trigger Common
When the round starts, if there is room, create two random Common Jokers
Fourk
Trigger Uncommon
Straights can be played with 4 cards
Fragile Joker
Trigger Uncommon
Gains ×0.75 Mult for every Fragile Card that is destroyed
Fruit Bowl
Conditional Uncommon
+$1 at end of round for each unique Fruit Card used this run
Blended Joker
Trigger Uncommon
All Fruit Cards and Fruit Packs in the shop are free!
Clubbed Joker
Conditional Common
Played cards with Club suit give +3 Mult when scored
Gajah
Conditional Legendary
Gains ×1 Mult every 23 cards discarded
Gaming
Conditional Common
+1 Mult per Game Card used this run
IOU
Economy Common
You can go up to $20 in debt
Glitched Joker
Conditional Uncommon
Doubles all chances (ex: 25%-> 50%)
Sacrifice
Trigger Rare
If the first hand of the round is any two cards, the second card is destroyed and replaced with an enhanced clone of the first
Mathmatical
Conditional Uncommon
Any Ace, 2, 3, 5, or 8 gives +8 Mult when played
Got that Dawg in Me
Conditional Uncommon
Adds ×0.25 Mult for each Round skipped this run
Grass Joker
Conditional Common
Gains +1 Mult for each hand used, loses -1 Mult for each discard
Lucky Flower
Economy Common
Gains $5 of sell value at end of round
Gilded Joker
Conditional Common
+$4 at end of round
Beat it, Jack!
Conditional Rare
×0.5 Mult for every Jack discarded this round
Home Sweet Home
Conditional Uncommon
Adds +4 Mult for each card removed from your starting deck
Ironclad Joker
Conditional Uncommon
Rock Cards give +200 Chips but now have a 25% chance to break
Jannis & Brenda
Trigger Uncommon
Replays all face cards in played hand
Joker
Mult Common
+5 Mult
Jokette
Conditional Uncommon
The Girlfriend of Joker. +10 Mult +50 Mult if the default Joker is in your Inventory
Straight Joker
Conditional Common
Straight gives +12 Mult when scored
The King
Conditional Rare
Each King held in your hand gives ×1.5 Mult
Knight Joker
Conditional Common
+2 Chips for each card left in your deck
Copyleft Cat
Trigger Rare
Copies the ability of the furthest left Joker
LOCK IN
Conditional Common
Adds +15 Mult when there are no discards left
Hearty Joker
Conditional Common
Played cards with Heart suit give +3 Mult when scored
Lucky 7
Trigger Uncommon
Replays all scored cards with the rank of 7
Handsome Face
Conditional Uncommon
Each face card held in hand has a 50% chance to give +$1
Matchstick
Trigger Rare
If score catches fire, gain +1 hand size and destroy this joker
Matryoshka
Trigger Uncommon
Adds +5 hand size, reduces by 1 after each round
Medusa
Trigger Uncommon
Scored face cards become Rock cards
Mona Lisa
Trigger Common
×3 Mult, but 0.1% chance this card is destroyed each round
Monetized
Conditional Uncommon
+2 Mult for every $5 you have
Monstera
Trigger Uncommon
Starts at ×3 Mult, loses -0.25X each round. At ×1, transforms into a random Rare joker
Late Joker
Conditional Common
Gives you $2 per discard if no discards were used during this round
Alliance
Trigger Uncommon
Heart and Diamond count as the same suit, Spade and Club count as the same suit
Quasar
Mult Common
Adds the # of times this hand type has been played this game to your total Mult
Nerdy Joker
Mult Common
Aces in played hand give +4 Mult and +20 Chips
The Noob
Mult Common
Face cards give +5 Mult
Ocelotl
Trigger Legendary
Disables every Boss
One Man's Trash
Conditional Common
Get +$5 for each discarded selected rank, rank changes every round
Peace
Conditional Rare
+8 Chips when each played 2 is scored
Peshku
Conditional Legendary
Kings and Queens give ×2 Mult when scored
Piggy Bank
Mult Uncommon
Fragile cards give ×4 Mult instead, but break 100% of the time
Pinata
Conditional Common
5% chance to break at the end of the round and give +$100
Pirate Joker
Economy Common
Gives the combined sell value of all Jokers to it's Mult
Pixelated Joker
Trigger Uncommon
Create a Game Card when round starts, if there is room
Player's Choice
Trigger Rare
Create a Game Card card if hand is played with $4 or less
Polite Joker
Conditional Common
Flush gives +10 Mult when scored
Pool Table
Conditional Uncommon
Gives ×2 Mult, but -0.01 Mult for each card discarded.
Mona
Trigger Common
+15 Mult but 16% chance this card is destroyed
Princess
Trigger Common
Adds +1 hands
Procrastination
Mult Common
Gives ×3 Mult on final hand of round
Prophet
Trigger Uncommon
If the played hand is a Straight Flush, create a random Admin Card
Quatre
Conditional Rare
×4 Mult if hand contains a Four Of A Kind
Quinte
Conditional Rare
×3 Mult if hand contains a Straight
Radioactive Joker
Trigger Rare
Upgrade the level of the first discarded hand type each round
Rainbow
Conditional Common
All cards played count towards score
Even Joker
Mult Common
Cards in played hand with an even value get +4 Mult
Reroll Joker
Conditional Uncommon
+2 Mult per reroll in the shop
Rise
Conditional Common
Adds twice the value of lowest card held in hand to the total Mult
Rocky Joker
Conditional Uncommon
+25 Chips for each Rock Card in your deck
Roulette
Trigger Rare
On sell, rerolls all other Jokers one rarity higher (capped at Rare). New Jokers copy the edition of the Joker they replaced
Paired Joker
Conditional Common
Pair gives +8 Mult when scored
Scrooge
Economy Uncommon
You get an extra +$1 of interest for every $5 you have at end of round
Shadow Puppet
Trigger Common
Replay first played card that is scored 2 more times
Sharp Joker
Conditional Common
Played cards with Spade suit give +3 Mult when scored
Rich Joker
Conditional Common
Played cards with Diamond suit give +3 Mult when scored
Ship in a Bottle
Conditional Common
Gains ×0.1 Mult for every unique Joker bought this run
Silly Joker
Conditional Common
Two Pair gives +80 Chips when scored
Sisyphus
Trigger Rare
Played Rock cards are destroyed. For each Rock card destroyed, gain ×0.25 Mult
JOK3R
Trigger Uncommon
If the first hand of the round is a single card and it has the rank 6, it will be destroyed and create an Admin card
Skip Joker
Conditional Common
Gains +3 Mult when a pack is skipped
Sky's The Limit
Conditional Common
Starts with +0 Chips, gains +5 Points per hand
Spiky Joker
Economy Uncommon
On round begin, destroys the Joker to the right and adds twice the sell value of it to its Mult
Open Mic
Trigger Uncommon
Replays all 2, 3, 4, or 5 cards in scoring hand
Stationary Joker
Conditional Uncommon
This Joker gains ×0.25 Mult every time a Paperback card successfully triggers
Stonks
Economy Uncommon
Earn $1 at end of round. Amount goes up by $2 when the Boss Round is defeated.
Straight Edge
Conditional Common
Gains +15 Chips if the hand played was a Straight
Laced Up
Trigger Common
Creates a Game Card if a played hand contains an Ace and a Straight
Super Happy Face
Trigger Uncommon
All played face cards become upgraded Gilded cards when scored.
Surrender
Conditional Common
Each remaining discard adds +30 Chips
Surveillance
Trigger Uncommon
Played face cards have a 50% chance to be destroyed but give +50 Chips
Blocky Joker
Conditional Common
Gains +4 Chips if the played hand has only 4 cards
Shady Joker
Economy Uncommon
Gives you one free reroll per shop round
Ticket Joker
Economy Uncommon
×0.25 Mult per ticket purchased this run
Raffle Ticket
Conditional Common
Gilded cards get +$4 when played and scored
Royalty Free Card
Trigger Uncommon
If your first discard has only 1 card, destroy it and get +$3
Tricky Joker
Conditional Common
Flush gives +50 Chips when scored
Trois
Conditional Rare
×3 Mult if hand contains a Three Of A Kind
Two Pear
Conditional Uncommon
+2 Mult if played hand has a Two Pair
Un
Conditional Rare
Gains ×0.1 Mult per played High Card
Vacuum
Trigger Uncommon
When hand is played, all scoring cards in hand get their upgrades removed and this card gains ×0.1 Mult per upgrade
Vending Machine
Conditional Uncommon
×2.5 Mult if the played hand has exactly the required number of cards; the number changes every round
Birthday Present
Economy Uncommon
Add +$1 of sell value to every Joker and Consumable card at end of round
Wanderseer
Trigger Rare
Cards become chipped when scored if played hand contains a Pair. Gains ×0.05 Mult Mult when a chipped card is scored
WANTED: Joker
Conditional Common
Gains +1 Mult for each hand played without a scoring face card in a row, resets if a face card is played and scored
Triple Joker
Conditional Common
Three Of A Kind gives +12 Mult when scored
Witch
Conditional Common
Adds +1 discard each round
Dazzling Face
Conditional Common
The first played face card gives ×2 Mult when scored
Wood Joker
Mult Uncommon
Gives ×0.2 Mult for every Wooden in your deck
Plugged In
Mult Uncommon
Jokers, Game Cards, Fruit Cards, and Admin Cards may appear multiple times in the Shop
Worried Joker
Conditional Common
Straight gives +100 Chips when scored
📖 Data notes: the catalog contains 166 valid Joker entries. Legacy names are retained only as historical aliases when artwork and mechanics can be cross-checked against a current card. Functional categories are wiki classifications.