All Cardlike Jokers
The Cardlike encyclopedia currently lists 166 Joker entries; 166 have confirmed names, full effects, and per-card rarities.
How Jokers shape a build
Jokers are the core components of a Cardlike build. They can add Chips or Mult directly, build trigger chains around ranks, suits, poker hands, and card Upgrades, or turn economy, copying, and retriggers into long-term scaling. A stable build is rarely a pile of high-rarity Jokers; its limited slots need to cover base scoring, multiplication, resources, and utility together.
When using this encyclopedia, filter by function first to see whether a Joker fills the build’s current gap, then check whether its trigger matches the deck, and only then consider rarity. Mult Jokers focus on direct or scaling score, Economy Jokers fund future shops, while Trigger and Conditional Jokers depend more heavily on how the deck is played. Rarity describes the pool tier, not universal power in every build.
| Name | Function / Rarity | Effect |
|---|---|---|
| 16 Bit Joker | Trigger Rare | ×3 Mult if you have 16 or more Upgraded cards in your deck |
| SIX SEVEN | Mult Rare | 6's and 7's have a 67% chance to give ×2 Mult |
| 9 Lives | Economy Uncommon | Earn $1 for every 9 in your deck at end of round |
| Air Hockey | Conditional Common | Adds +20 Mult. -4 Mult per round played. |
| Cryptic Eye | Conditional Rare | Each card that is a selected suit gives ×1.5 Mult when scored, suit changes at end of round |
| Arcade Machine | Trigger Rare | If score catches fire, create a random Admin Card (must have room) |
| Hacker | Trigger Uncommon | 25% chance that the hand type you play is upgraded by 1 level |
| Balasko | Trigger Legendary | Creates an Inverted copy of 1 random card in your consumables at the end of the Shop round |
| Le Banana | Mult Uncommon | Gains ×0.1 Mult for each fruit card used |
| Bandit | Conditional Uncommon | When the round starts, you gain 3 Hands, but you also lose all discards |
| The Bear | Conditional Uncommon | Adds +2 Chips for each +$1 you have |
| Big Brain | Conditional Uncommon | Each played card in hand gains +5 Chips permanently |
| Blank Joker | Trigger Rare | After 2 rounds, this card can be sold to copy a random Joker in your inventory (Removes Inverted from copied Joker) |
| Building Blox | Conditional Uncommon | Gets +3 Chips per discarded selected card, suit changes every round |
| Bloxy Cola | Trigger Uncommon | Sell this card to create a free Donut Pin |
| Odd Joker | Mult Common | Cards in played hand with an odd value get +31 Chips |
| Friendly Face | Mult Common | Face cards in played hand give +30 Chips on score |
| Bomb | Trigger Uncommon | Gains ×1 Mult each round, but has a 0% chance to destroy all Jokers and Consumables. Chance increases by 5% each round |
| Boss Battle | Trigger Rare | Gets ×0.5 Mult for each card sold, resets when Boss Round is defeated |
| Bridge | Trigger Uncommon | Hands that contain straights may have 1 card gaps Example: 2-3-5-6-8 |
| Broken Record | Conditional Uncommon | ×3 Mult if the played hand was played multiple times this round |
| Corporate Card | Conditional Common | Face cards in played hand have a 50% chance to give $3 when scored |
| Pack Joker | Trigger Common | 50% chance to create a Game Card when any Card Pack is opened |
| Caveman | Conditional Uncommon | Adds ×2 Mult if played hand has a Club card and a scoring card of any other suit |
| Chaos | Conditional Uncommon | When starting a non-boss round, gain ×0.5 Mult and delete a random joker |
| Cheeky Joker | Conditional Common | Pair gives +50 Chips when scored |
| Deck Joker | Conditional Uncommon | Gains ×0.25 Mult for each card added to your deck |
| Claw Machine | Trigger Uncommon | Adds +2 hand size, but you lose 1 hand |
| Carbon Copy | Conditional Rare | If the first hand of the round is a single card, it will be cloned and added to your drawn cards |
| Spade Club | Conditional Uncommon | Gives ×3 Mult if all cards in played hand are Spades or Clubs |
| Double Joker | Conditional Common | Two Pair gives +10 Mult when scored |
| Conveyor Belt | Conditional Common | You get +$4 if the played hand matches the selected Poker hand; the hand type changes every round |
| Copycat | Trigger Rare | Copies the ability of the Joker to the right |
| Couleur | Conditional Rare | ×2 Mult if hand contains a Flush |
| Lift Off | Trigger Uncommon | Replay all cards played for the next 10 hands |
| Hearts n' Diamonds | Conditional Uncommon | Gives ×3 Mult if all cards in played hand are Hearts or Diamonds |
| Crumpled Joker | Trigger Uncommon | Adds +3 discards, but -1 hand size |
| Mystic Orb | Trigger Uncommon | When round starts, add a random card with a random stamp to your hand |
| Crystal Club | Conditional Uncommon | Cards with Club suit give +7 Mult when scored |
| Crystal Diamond | Conditional Uncommon | Cards with Diamond suit earn +$1 when scored |
| Crystal Heart | Conditional Uncommon | 50% chance for played cards with Heart suit to give ×1.5 Mult when scored |
| Crystal Spade | Conditional Uncommon | Cards with Spade suit give +50 Chips when scored |
| Curse of the Mask | Conditional Uncommon | A random card in your deck gives ×2 Mult when scored. The selected card changes every round |
| Cutesy Joker | Conditional Common | Three Of A Kind gives +100 Chips when scored |
| Deirdre | Trigger Legendary | Gains ×1 Mult when a face card is destroyed |
| Sunset | Trigger Uncommon | Replays all cards in final hand of round |
| DETERMINATION | Trigger Uncommon | Saves you from losing once |
| Deux | Conditional Rare | ×2 Mult if hand contains a Pair |
| Sharp Dressed Man | Conditional Uncommon | Adds ×3 Mult if hand contains all suit types |
| Dominator | Trigger Rare | +250 Chips, but -2 hand size |
| Double Happiness | Conditional Common | Each played 8 gives +5 Mult |
| Dunce | Conditional Uncommon | +$8 if your hand triggers the Boss ability |
| Joyful Joker | Trigger Uncommon | All cards are face cards! |
| The Empress | Conditional Common | Queens held in hand gives +13 Mult |
| ERROR:410 | Conditional Common | Each 10 or 4 gives +10 Chips and +4 Mult |
| Extinguisher | Economy Uncommon | Selling this card disables the current Boss. |
| Modern Art | Conditional Common | +3 Mult for each Joker you have |
| Withering Joker | Conditional Common | Starts with +100 Chips, loses -5 Points per hand |
| Flat Joker | Economy Common | You get +$5 if 3+ face cards are discarded at once |
| Double Flushed | Trigger Uncommon | Cards held in hand with effects are replayed |
| Shiny Joker | Conditional Rare | Uncommon Jokers in your inventory give ×1.5 Mult each |
| Fortunate Joker | Trigger Common | When the round starts, if there is room, create two random Common Jokers |
| Fourk | Trigger Uncommon | Straights can be played with 4 cards |
| Fragile Joker | Trigger Uncommon | Gains ×0.75 Mult for every Fragile Card that is destroyed |
| Fruit Bowl | Conditional Uncommon | +$1 at end of round for each unique Fruit Card used this run |
| Blended Joker | Trigger Uncommon | All Fruit Cards and Fruit Packs in the shop are free! |
| Clubbed Joker | Conditional Common | Played cards with Club suit give +3 Mult when scored |
| Gajah | Conditional Legendary | Gains ×1 Mult every 23 cards discarded |
| Gaming | Conditional Common | +1 Mult per Game Card used this run |
| IOU | Economy Common | You can go up to $20 in debt |
| Glitched Joker | Conditional Uncommon | Doubles all chances (ex: 25%-> 50%) |
| Sacrifice | Trigger Rare | If the first hand of the round is any two cards, the second card is destroyed and replaced with an enhanced clone of the first |
| Mathmatical | Conditional Uncommon | Any Ace, 2, 3, 5, or 8 gives +8 Mult when played |
| Got that Dawg in Me | Conditional Uncommon | Adds ×0.25 Mult for each Round skipped this run |
| Grass Joker | Conditional Common | Gains +1 Mult for each hand used, loses -1 Mult for each discard |
| Lucky Flower | Economy Common | Gains $5 of sell value at end of round |
| Gilded Joker | Conditional Common | +$4 at end of round |
| Beat it, Jack! | Conditional Rare | ×0.5 Mult for every Jack discarded this round |
| Home Sweet Home | Conditional Uncommon | Adds +4 Mult for each card removed from your starting deck |
| Ironclad Joker | Conditional Uncommon | Rock Cards give +200 Chips but now have a 25% chance to break |
| Jannis & Brenda | Trigger Uncommon | Replays all face cards in played hand |
| Joker | Mult Common | +5 Mult |
| Jokette | Conditional Uncommon | The Girlfriend of Joker. +10 Mult +50 Mult if the default Joker is in your Inventory |
| Straight Joker | Conditional Common | Straight gives +12 Mult when scored |
| The King | Conditional Rare | Each King held in your hand gives ×1.5 Mult |
| Knight Joker | Conditional Common | +2 Chips for each card left in your deck |
| Copyleft Cat | Trigger Rare | Copies the ability of the furthest left Joker |
| LOCK IN | Conditional Common | Adds +15 Mult when there are no discards left |
| Hearty Joker | Conditional Common | Played cards with Heart suit give +3 Mult when scored |
| Lucky 7 | Trigger Uncommon | Replays all scored cards with the rank of 7 |
| Handsome Face | Conditional Uncommon | Each face card held in hand has a 50% chance to give +$1 |
| Matchstick | Trigger Rare | If score catches fire, gain +1 hand size and destroy this joker |
| Matryoshka | Trigger Uncommon | Adds +5 hand size, reduces by 1 after each round |
| Medusa | Trigger Uncommon | Scored face cards become Rock cards |
| Mona Lisa | Trigger Common | ×3 Mult, but 0.1% chance this card is destroyed each round |
| Monetized | Conditional Uncommon | +2 Mult for every $5 you have |
| Monstera | Trigger Uncommon | Starts at ×3 Mult, loses -0.25X each round. At ×1, transforms into a random Rare joker |
| Late Joker | Conditional Common | Gives you $2 per discard if no discards were used during this round |
| Alliance | Trigger Uncommon | Heart and Diamond count as the same suit, Spade and Club count as the same suit |
| Quasar | Mult Common | Adds the # of times this hand type has been played this game to your total Mult |
| Nerdy Joker | Mult Common | Aces in played hand give +4 Mult and +20 Chips |
| The Noob | Mult Common | Face cards give +5 Mult |
| Ocelotl | Trigger Legendary | Disables every Boss |
| One Man's Trash | Conditional Common | Get +$5 for each discarded selected rank, rank changes every round |
| Peace | Conditional Rare | +8 Chips when each played 2 is scored |
| Peshku | Conditional Legendary | Kings and Queens give ×2 Mult when scored |
| Piggy Bank | Mult Uncommon | Fragile cards give ×4 Mult instead, but break 100% of the time |
| Pinata | Conditional Common | 5% chance to break at the end of the round and give +$100 |
| Pirate Joker | Economy Common | Gives the combined sell value of all Jokers to it's Mult |
| Pixelated Joker | Trigger Uncommon | Create a Game Card when round starts, if there is room |
| Player's Choice | Trigger Rare | Create a Game Card card if hand is played with $4 or less |
| Polite Joker | Conditional Common | Flush gives +10 Mult when scored |
| Pool Table | Conditional Uncommon | Gives ×2 Mult, but -0.01 Mult for each card discarded. |
| Mona | Trigger Common | +15 Mult but 16% chance this card is destroyed |
| Princess | Trigger Common | Adds +1 hands |
| Procrastination | Mult Common | Gives ×3 Mult on final hand of round |
| Prophet | Trigger Uncommon | If the played hand is a Straight Flush, create a random Admin Card |
| Quatre | Conditional Rare | ×4 Mult if hand contains a Four Of A Kind |
| Quinte | Conditional Rare | ×3 Mult if hand contains a Straight |
| Radioactive Joker | Trigger Rare | Upgrade the level of the first discarded hand type each round |
| Rainbow | Conditional Common | All cards played count towards score |
| Even Joker | Mult Common | Cards in played hand with an even value get +4 Mult |
| Reroll Joker | Conditional Uncommon | +2 Mult per reroll in the shop |
| Rise | Conditional Common | Adds twice the value of lowest card held in hand to the total Mult |
| Rocky Joker | Conditional Uncommon | +25 Chips for each Rock Card in your deck |
| Roulette | Trigger Rare | On sell, rerolls all other Jokers one rarity higher (capped at Rare). New Jokers copy the edition of the Joker they replaced |
| Paired Joker | Conditional Common | Pair gives +8 Mult when scored |
| Scrooge | Economy Uncommon | You get an extra +$1 of interest for every $5 you have at end of round |
| Shadow Puppet | Trigger Common | Replay first played card that is scored 2 more times |
| Sharp Joker | Conditional Common | Played cards with Spade suit give +3 Mult when scored |
| Rich Joker | Conditional Common | Played cards with Diamond suit give +3 Mult when scored |
| Ship in a Bottle | Conditional Common | Gains ×0.1 Mult for every unique Joker bought this run |
| Silly Joker | Conditional Common | Two Pair gives +80 Chips when scored |
| Sisyphus | Trigger Rare | Played Rock cards are destroyed. For each Rock card destroyed, gain ×0.25 Mult |
| JOK3R | Trigger Uncommon | If the first hand of the round is a single card and it has the rank 6, it will be destroyed and create an Admin card |
| Skip Joker | Conditional Common | Gains +3 Mult when a pack is skipped |
| Sky's The Limit | Conditional Common | Starts with +0 Chips, gains +5 Points per hand |
| Spiky Joker | Economy Uncommon | On round begin, destroys the Joker to the right and adds twice the sell value of it to its Mult |
| Open Mic | Trigger Uncommon | Replays all 2, 3, 4, or 5 cards in scoring hand |
| Stationary Joker | Conditional Uncommon | This Joker gains ×0.25 Mult every time a Paperback card successfully triggers |
| Stonks | Economy Uncommon | Earn $1 at end of round. Amount goes up by $2 when the Boss Round is defeated. |
| Straight Edge | Conditional Common | Gains +15 Chips if the hand played was a Straight |
| Laced Up | Trigger Common | Creates a Game Card if a played hand contains an Ace and a Straight |
| Super Happy Face | Trigger Uncommon | All played face cards become upgraded Gilded cards when scored. |
| Surrender | Conditional Common | Each remaining discard adds +30 Chips |
| Surveillance | Trigger Uncommon | Played face cards have a 50% chance to be destroyed but give +50 Chips |
| Blocky Joker | Conditional Common | Gains +4 Chips if the played hand has only 4 cards |
| Shady Joker | Economy Uncommon | Gives you one free reroll per shop round |
| Ticket Joker | Economy Uncommon | ×0.25 Mult per ticket purchased this run |
| Raffle Ticket | Conditional Common | Gilded cards get +$4 when played and scored |
| Royalty Free Card | Trigger Uncommon | If your first discard has only 1 card, destroy it and get +$3 |
| Tricky Joker | Conditional Common | Flush gives +50 Chips when scored |
| Trois | Conditional Rare | ×3 Mult if hand contains a Three Of A Kind |
| Two Pear | Conditional Uncommon | +2 Mult if played hand has a Two Pair |
| Un | Conditional Rare | Gains ×0.1 Mult per played High Card |
| Vacuum | Trigger Uncommon | When hand is played, all scoring cards in hand get their upgrades removed and this card gains ×0.1 Mult per upgrade |
| Vending Machine | Conditional Uncommon | ×2.5 Mult if the played hand has exactly the required number of cards; the number changes every round |
| Birthday Present | Economy Uncommon | Add +$1 of sell value to every Joker and Consumable card at end of round |
| Wanderseer | Trigger Rare | Cards become chipped when scored if played hand contains a Pair. Gains ×0.05 Mult Mult when a chipped card is scored |
| WANTED: Joker | Conditional Common | Gains +1 Mult for each hand played without a scoring face card in a row, resets if a face card is played and scored |
| Triple Joker | Conditional Common | Three Of A Kind gives +12 Mult when scored |
| Witch | Conditional Common | Adds +1 discard each round |
| Dazzling Face | Conditional Common | The first played face card gives ×2 Mult when scored |
| Wood Joker | Mult Uncommon | Gives ×0.2 Mult for every Wooden in your deck |
| Plugged In | Mult Uncommon | Jokers, Game Cards, Fruit Cards, and Admin Cards may appear multiple times in the Shop |
| Worried Joker | Conditional Common | Straight gives +100 Chips when scored |