Mechanics

Rounds

Rounds define each stage’s score goal and restrictions. Base Rounds are standard scoring challenges, while Special and Final Rounds add extra rules.

Count30
Base Rounds2
Special Rounds23
Final Rounds5

Base Rounds

The base scoring rounds in each level, with no additional restrictions.

2
Beta Blind icon

Beta Blind

Standard Beta Blind, no special effect

Earliest: Ante 0
Alpha Blind icon

Alpha Blind

Standard Alpha Blind, no special effect

Earliest: Ante 0

Special Rounds

Special rounds that restrict your deck, plays, economy, or scoring.

23
The Garden icon

The Garden

When hand is played, discard two random non-played cards

Special pool
The Hacker icon

The Hacker

If hand played is your most frequent hand, your money will be set to 0

Earliest: Ante 6
The Coin icon

The Coin

First drawn hand is flipped

Earliest: Ante 2
The Obby icon

The Obby

Score goal is multiplied by 2

Earliest: Ante 2
The Spam icon

The Spam

Cards have a 15% chance of being flipped

Earliest: Ante 2
The Nerf icon

The Nerf

You may only play one hand

Earliest: Ante 2
The Crash icon

The Crash

The hand type you play is down leveled by 1

Earliest: Ante 2
The Malice icon

The Malice

All Spade cards are disabled

Special pool
The Clover icon

The Clover

All Club cards are disabled

Special pool
The Soul icon

The Soul

All Heart cards are disabled

Special pool
The Greed icon

The Greed

All Diamond cards are disabled

Special pool
The Glitch icon

The Glitch

Cards drawn after a hand is played are flipped

Earliest: Ante 2
The Flood icon

The Flood

You have to play 5 cards

Special pool
The Ping icon

The Ping

You start with one less hand

Special pool
The Storm icon

The Storm

You may not repeat hand types

Earliest: Ante 3
The Mirror icon

The Mirror

You may only play one hand type

Earliest: Ante 2
The Bind icon

The Bind

Face cards are disabled

Earliest: Ante 4
The Prison icon

The Prison

Cards previously played this level are disabled

Special pool
The Tax icon

The Tax

Cards cost 1$ to play

Earliest: Ante 3
The Mask icon

The Mask

All face cards are flipped

Earliest: Ante 2
The Blade icon

The Blade

Base Points and Mult for played Hands are cut in half

Earliest: Ante 2
The Loop icon

The Loop

You always draw 3 cards

Earliest: Ante 5

Final Rounds

Late-run final rounds with especially demanding restrictions.

5
Tycoon Troll icon

Tycoon Troll

Score goal is multiplied by 3

Earliest: Ante 8
Frame Flip icon

Frame Flip

All jokers are flipped and shuffled randomly

Earliest: Ante 8
Hand Halt icon

Hand Halt

All cards are disabled until you sell a joker

Earliest: Ante 8
Card Cut icon

Card Cut

One random joker disabled each hand

Earliest: Ante 8
Blox Bind icon

Blox Bind

Forces a random card to be selected

Earliest: Ante 8
For build-specific counters, see the complete effects and strategies.